AI Insights · Timothy · July 2023
Top 5 Co-op Games on iOS in Oceania: Q2 2023 Performance
Explore the performance trends of the top 5 co-op games on iOS in Oceania for Q2 2023, including revenue, downloads, and active users.
In the second quarter of 2023, the top 5 co-op games on iOS in Oceania showed varied performance trends in terms of weekly revenue, downloads, and active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.
MONOPOLY GO! from Scopely, Inc. saw a consistent rise in weekly revenue, starting from approximately $62K at the end of March and peaking at around $278K in mid-June. Weekly downloads fluctuated, with a high of about 60K in late April, eventually settling at around 30K by the end of June. Active user numbers peaked at over 82K in late April before stabilizing at around 70K towards the end of the quarter.
Roblox by Roblox Corporation maintained strong weekly revenue, fluctuating between approximately $384K and $519K. Downloads showed a peak of around 32K in early April, with numbers hovering around the 17K mark towards the end of the quarter. Active users remained robust, starting at approximately 819K and increasing steadily to about 925K by the end of June.
Among Us! from InnerSloth LLC had modest weekly revenue, peaking at around $1.9K in mid-June. Downloads varied, reaching a high of approximately 13.5K in late June. Active users showed an upward trend, starting at around 36K and peaking at about 44K by the end of June.
Paper.io 2 by Voodoo saw steady increases in weekly revenue, from around $155 at the end of March to approximately $517 by mid-June. Downloads also increased significantly, peaking at around 11.8K in late June. Active users showed a positive trend, growing from around 25K in late March to about 37K by the end of the quarter.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced stable weekly revenue, ranging from approximately $69K to $94K. Downloads fluctuated slightly, with a peak of around 9.2K in early May. Active users remained relatively steady, starting at approximately 95K and ending the quarter at around 91K.
For more detailed insights and data, visit Sensor Tower.